Juicy Pong - "A juicy game feels alive and responds to everything you do”
February 18th from 10:30 to 12:30, the second Unity workshop will be held at Coderbunker. The speaker for this session is Tim Riley.
In the first session we built a simple pong game. In this session, we’ll turn things up to 11!
"A juicy game feels alive and responds to everything you do - tons of cascading action and response for minimal user input."
Particle fx, sound fx, and the ins and outs of tweening engines will be the topics of the day. Don’t hesitate to join even if you know nothing about Unity and game development, or missed the previous week - we’ll take things at a steady lerped pace ;)
Brief recap of the previous week
Tweening with DOTween
Adding sound fx
Adding particle fx
Q and A
To get a better sense of why “juice” in a game is important, check these out:
Quick Watch: https://www.youtube.com/watch?v=Fy0aCDmgnxg
Quick Read: http://uploadvr.com/job-simulator-coffee/
This session also requires:
People that are interested in learning how to use Unity with a focus on programming.
Knowledge of C# or other object oriented programming languages.
Bring your own laptop to the workshop, and install Unity in advance. You can download it at https://store.unity.com/download?ref=personal
Please sign up via WeChat group QR code as shown below
Saturday, February 18th 2017, 10:30 to 12:30
Shanghai Xuhui, 1199 Panyu Road, building 3, underground
Saturday 25th February 10:30-12:30 Speaker Martin Pellon. Workshop topic: Starting a First Person Shooter (3D)
Saturday 11th March 10:30-12:30 Speaker Simon Moisy. Workshop topic: Continuity of last session (FPS)
Saturday 18th March 10:30-12:30 Speaker Tim Riley: FPS in VR
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