Return to site

Unity workshop second session

Juicy Pong - "A juicy game feels alive and responds to everything you do”

February 18th from 10:30 to 12:30, the second Unity workshop will be held at Coderbunker. The speaker for this session is Tim Riley.

About Tim

Background in audio engineering. These days he spends most of his time as a programmer making mobile and VR games with Red Rabbit Animation and learning web dev with CoderBunker.

Workshop Description

In the first session we built a simple pong game. In this session, we’ll turn things up to 11!

"A juicy game feels alive and responds to everything you do - tons of cascading action and response for minimal user input."

Particle fx, sound fx, and the ins and outs of tweening engines will be the topics of the day. Don’t hesitate to join even if you know nothing about Unity and game development, or missed the previous week - we’ll take things at a steady lerped pace ;)

Workshop Outline

  • Brief recap of the previous week

  • Tweening with DOTween

  • Adding sound fx

  • Adding particle fx

  • Q and A

Requirements

To get a better sense of why “juice” in a game is important, check these out:

Sign up

Please sign up via WeChat group QR code as shown below

Time

Saturday, February 18th 2017, 10:30 to 12:30

Location

Shanghai Xuhui, 1199 Panyu Road, building 3, underground

Follow-up sessions

  • Saturday 25th February 10:30-12:30 Speaker Martin Pellon. Workshop topic: Starting a First Person Shooter (3D)

  • Saturday 11th March 10:30-12:30 Speaker Simon Moisy. Workshop topic: Continuity of last session (FPS)

  • Saturday 18th March 10:30-12:30 Speaker Tim Riley: FPS in VR

  • Saturday 25th March 10:30-12:30 Speaker Martin Pellon: Continuing FPS in VR
All Posts
×

Almost done…

We just sent you an email. Please click the link in the email to confirm your subscription!

OKSubscriptions powered by Strikingly