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Offline Game Design Workshop

02/04 Sketch your video game with Rules/Play/Experience

In the offline game design workshop, participants would form teams and design physical games using pens, paper, dice, chips and other simple tools. This event requires no experience in art design, UI design, animations or programming, an interest in game design and some experience of playing video games is more than enough.

The event is divided into two parts. In the first part, participants would learn about Rules/Play/Experience (Mechanics-Dynamics-Aesthetics framework), an experience-oriented game design methodology, by video game examples. In the second part, participants would form teams to create physical games using props such as papers, pens, dice and chips to generate the experience of existing video games participants have played before. Within two hours, participants would be able to experience major steps in game developments, like the creation of core gameplay, trial and error iteration, and beta testing. Through practising the RPE methodology, participants can improve their ability and experience in designing games.

- About the Host - 

With over 33 years of being a gamer since ATARI 2600 JR and over 16 years of creating interactive experiences. Tony is an indie game enthusiast who has been studying video game history/gaming experience for years. Indie game Columnist with GAMER Culture-Entertainment-Game (UCG-Ultra Console Game), GDDing etc. Judge of indiePlay (Game Jam section), IMGA China & Indie Pitch Arena (GMGC). Indie/retro game saloon & Game Design Workshop organizer. Known as Tony Shong (熊拖泥) in China.

- Past Events -

- Agenda -

• 13:30-14:00: Check in, form groups, play previous workshops’ demos.
• 14:00-15:00: Explanation of RPE(MDA) through practical examples.
• 15:00-15:15: Coffee break and brainstorming.
• 15:15-16:30: Set purposes, develop and improve prototype.
• 16:30-17:15: Write a beta version of the game rule and test demo.
• 17:15-18:15: Present projects in groups.

- About the Workshop -

• Date: February 4th, 2018
• Time: 13:30-18:15
• Topic: Design video games in paper
• Target: Gamers and developers
• Price: RMB 100 (includes 1 drink) and free for members

• Payment: Yoopay

• Registration: Hold down the QR code below to sign up
• Location: Coderbunker (1199 Panyu Road, Building 3, Underground)

- Registration -

- Location -

- About Coderbunker -

Coderbunker is an international community that helps talented developers grow into successful freelancers with their own personal brand. We connect freelancers with customers by helping customers find the right resource at the right price at the right time. Through our community branding, we’ve generated hundreds of such opportunities in the last year. We have 50 members growing at a rate of 3 members a month.

- About Agora Space -

Agora Space is an international coworking office located in Xuhui district, Shanghai. We are engineers, makers, traders, designers, and entrepreneurs working as freelance or running startup or business.

  • WORK: 200 Mbps unfiltered wifi; Custom design workstations; Safe, quiet and cozy open spaces; Fully serviced private offices; Clean air with natural daylight
  • ENJOY: Premium Belgian beer; French cheese; Cooking Workshop; Quiet garden; Weekly Events
  • MEET: Inspiration from a wide range of industries: Finance, Programming, Fashion, Art, Coding, and Manufacturing. Enjoy a true diversity. (40% Chinese, 40% Europeans and 20% from all around the world)
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