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Genuine Game Design Experience

Feb 4 Design your game within 5 hours using RPE methodology

In the first Sunday of February, Coderbunker will organize an offline game design workshop that aims to deliver generic, genuine and effective game design experience. Unlike typical commercial games in China that focus heavily on profitability and getting people addicted, the workshop would design indie games that are more fun and enjoyable.

Game development requires lots of coding and graphic design, but the true spirit of game design is to make people happy. In face of the huge architecture in commercial video games, game developers and graphic designers can easily be lost and forget their original purpose. This is the reason why you need to learn Rules/Play/Experience (Mechanics-Dynamics-Aesthetics framework), an experience-oriented game design methodology,

In our workshop, you would design a physical game that delivers a specific user experience, like nervousness and excitement. This is way more efficient than the traditional design process that starts from the rule. You can save tons of time in making changes and have more time experimenting, accelerating the process to reach your final product. Great physical game prototypes could be created within 1-2 hours. It’s almost like magic.

We are excited to introduce our host, Tony Shong, indieLight Evangelist who has run this game design workshop 16 times. According to him, 2 of the physical game prototypes come up during the event were made into real video games through open source projects. The workshop requires no technical background, join us if you are one of the following:

- Anyone interested in game design

- Game developers

- Graphic designers

- Board game players

- Past Event Highlights -

- About the Host -

Tony Shong, indieLight Evangelist. With over 33 years of being a gamer since ATARI 2600 JR and over 16 years of creating interactive experiences. An indie game enthusiast who has been studying video game history/gaming experience for years. Indie game Columnist with GAMER Culture-Entertainment-Game (UCG-Ultra Console Game), GDDing etc. Judge of indiePlay (Game Jam section), IMGA China & Indie Pitch Arena (GMGC). Indie/retro game saloon & Game Design Workshop organizer. Known as Tony Shong (熊拖泥) in China.

- Agenda -

• 13:30-14:00: Check in, form groups, play previous workshops’ demos
• 14:00-15:00: Explanation of RPE(MDA) through practical examples
• 15:00-15:15: Coffee break and brainstorming
• 15:15-16:30: Set purposes, develop and improve prototype
• 16:30-17:15: Write a beta version of the game rule and test demo
• 17:15-18:15: Present projects in groups

- About the Workshop -

• Date: February 4th, 2018
• Time: 13:30-18:15
• Topic: Design video games in paper
• Target: Gamers and developers
• Price: RMB 100 (includes 1 drink) and free for members

• Payment: Yoopay
• Registration: Hold down the QR code below to sign up
• Location: Coderbunker (1199 Panyu Road, Building 3, Underground)

- Sponsors -

Core Games Salon 地心游戏 Boardgames Centre

Click the logo to access the Dianping page

Core Games Salon 地心游戏 Board games Centre

- Registration -

- Location -

- About indieLight -

indieLight is an organization focusing on helping talented indie and game studios to succeed. indieLight has a club based in Shanghai and is running as a NPO to promote great indie game, retro games and gaming culture.

- About Coderbunker -

Coderbunker is an international community that helps talented developers grow into successful freelancers with their own personal brand. We connect freelancers with customers by helping customers find the right resource at the right price at the right time. Through our community branding, we’ve generated hundreds of such opportunities in the last year. We have 50 members growing at a rate of 3 members a month.

- About Agora Space -

Agora Space is an international coworking office located in Xuhui district, Shanghai. We are engineers, makers, traders, designers, and entrepreneurs working as freelance or running startup or business.

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