Want to learn how to make games? Come and join us in the Unity workshop!
On January 21st 2017, we will kickoff a new co-learning session around Unity and VR at Coderbunker (Shanghai Xuhui, 1199 Panyu Road, building 3, underground). This is the first session, and there will be more to come in February and March.
What is Unity
Speaker Simon Moisy
Simon has been working as a freelance developer for 7 years and is an expert in Unity development. One of his recent contracts was with Disney Shanghai. His projects bring magic into reality. As a Coderbunker member he sees an opportunity to connect with people who are passionate about Unity and VR. Come and meet with Simon and other talented and interesting members at Coderbunker, and start to create your own games!
Simon’s previous AR/Unity projects with his former company iTolosa in France
This workshop is designed to provide the basic knowledge about Unity. In this workshop, we will focus on hands on practice. Simon will guide you to build your first game step by step. Thus, don’t hesitate to join even though you know nothing about Unity and game development. During the workshop, you will have time to ask questions to help you not only learn the knowledge but also implement your ideas in your project.
Introduction to Unity
Overview of the editor
Building your first game - Pong!
Ideas to improve your Pong / Questions
People that are interested in learning how to use Unity with a focus on programming.
Notion of C# or other oriented programming languages to follow correctly during this workshop.Bring your own laptop to the workshop, and install Unity in advance.
You can download Unity via https://store.unity.com/download?ref=personal
Saturday, January 21st 2017, 10:30 to 12:30
Shanghai Xuhui, 1199 Panyu Road, building 3, underground
Saturday 4th February 10:30-12:30 Speaker Tim Riley. Workshop topic: Juicy Pong. "A juicy game feels alive and responds to everything you do”
Saturday 18th February 10:30-12:30 Speaker Martin Pellon. Workshop topic: Starting a First Person Shooter (3D)
Saturday 11th March 10:30-12:30 Speaker Simon Moisy. Workshop topic: Continuity of last session (FPS)
Saturday 18th March 10:30-12:30 Speaker Tim Riley: FPS in VR
Previously worked at Ubisoft. Currently working on all kinds of VR games as an indie developer while getting his VR/AR educational start-up on its feet.
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